• Follow Jay-droid133FollowFollowing Jay-droid133Following
  • Add To CollectionCollection
  • Comments
  • Devlog
  • Related gamesRelated
Tharkys the knight

Tharkys the knight

← Return to Tharkys the knight

Devlog

  • The memory map viewer
    June 03, 2026 by Jay-droid133
    1
    Claude kept saying the same words to me — banks , slots , slot 1 is contended , bank 2 is full , you'll have to page that in . I nodded along, but honestly, for a long time it was just vocabulary. I... Continue reading
  • Improved tactile controls
    June 02, 2026 by Jay-droid133
    1
    In the mobile browser version, in the pause-help-settings screen after central tap, now you can finger toggle the CRT filter on and off, and cycle through three sizes for the Spectrum border: minimum,... Continue reading
  • The world editor
    June 01, 2026 by Jay-droid133
    1
    The game world is a 16×16 grid — 256 rooms, each a single Spectrum screen. Every room has a biome (forest / ruins / cemetery / town center) that determines which BG sprites will be shown. The room... Continue reading
  • The sprite editor
    June 01, 2026 by Jay-droid133
    1
    In this series of posts, i will publish info about the AI custom made tools I used for the project. I was asking the IA to make them and to refine them as it was needed. Reminder: all at your disposal... Continue reading
  • Detailed devlog
    May 31, 2026 by Jay-droid133
    Note from the human author: A year ago (May 2025), I couldn't get any AI to move a single pixel on the Spectrum screen. It just couldn't. When I tried again in December 2025, I realized right away tha... Continue reading
  • Controls fixed for FUSE
    May 31, 2026 by Jay-droid133
    Control detection fixed for FUSE. Tested in FUSE and Spectaculator... Continue reading
itch.io·View all by Jay-droid133·Report·Embed·
Updated 2 days ago