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Tharkys the knight
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Devlog
The memory map viewer
June 03, 2026
by
Jay-droid133
1
Claude kept saying the same words to me — banks , slots , slot 1 is contended , bank 2 is full , you'll have to page that in . I nodded along, but honestly, for a long time it was just vocabulary. I...
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Improved tactile controls
June 02, 2026
by
Jay-droid133
1
In the mobile browser version, in the pause-help-settings screen after central tap, now you can finger toggle the CRT filter on and off, and cycle through three sizes for the Spectrum border: minimum,...
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The world editor
June 01, 2026
by
Jay-droid133
1
The game world is a 16×16 grid — 256 rooms, each a single Spectrum screen. Every room has a biome (forest / ruins / cemetery / town center) that determines which BG sprites will be shown. The room...
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The sprite editor
June 01, 2026
by
Jay-droid133
1
In this series of posts, i will publish info about the AI custom made tools I used for the project. I was asking the IA to make them and to refine them as it was needed. Reminder: all at your disposal...
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Detailed devlog
May 31, 2026
by
Jay-droid133
Note from the human author: A year ago (May 2025), I couldn't get any AI to move a single pixel on the Spectrum screen. It just couldn't. When I tried again in December 2025, I realized right away tha...
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Controls fixed for FUSE
May 31, 2026
by
Jay-droid133
Control detection fixed for FUSE. Tested in FUSE and Spectaculator...
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