<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Tharkys the knight Devlog - itch.io</title><link>https://jay-droid133.itch.io/tharkys-the-knight</link><description>A ZX Spectrum 128 pastiche</description><item><guid>https://jay-droid133.itch.io/tharkys-the-knight/devlog/1543225/the-memory-map-viewer</guid><title>The memory map viewer</title><link>https://jay-droid133.itch.io/tharkys-the-knight/devlog/1543225/the-memory-map-viewer</link><pubDate>Wed, 03 Jun 2026 19:24:59 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3NjU3ODQzLnBuZw==/400x224%23c/5DhZ4Y.png"/><p>Claude kept saying the same words to me — banks , slots , slot 1 is contended , bank 2 is full , you&#039;ll have to page that in . I nodded along, but honestly, for a long time it was just vocabulary. I...</p>]]></description></item><item><guid>https://jay-droid133.itch.io/tharkys-the-knight/devlog/1542433/improved-tactile-controls</guid><title>Improved tactile controls</title><link>https://jay-droid133.itch.io/tharkys-the-knight/devlog/1542433/improved-tactile-controls</link><pubDate>Tue, 02 Jun 2026 22:38:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>In the mobile browser version, in the pause-help-settings screen after central tap, now you can finger toggle the CRT filter on and off, and cycle through three sizes for the Spectrum border: minimum,...</p>]]></description></item><item><guid>https://jay-droid133.itch.io/tharkys-the-knight/devlog/1541278/the-world-editor</guid><title>The world editor</title><link>https://jay-droid133.itch.io/tharkys-the-knight/devlog/1541278/the-world-editor</link><pubDate>Mon, 01 Jun 2026 20:33:24 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3NjIwODMzLnBuZw==/400x224%23c/uDKpkV.png"/><p>The game world is a 16×16 grid — 256 rooms, each a single Spectrum screen. Every room has a biome (forest / ruins / cemetery / town center) that determines which BG sprites will be shown. The room...</p>]]></description></item><item><guid>https://jay-droid133.itch.io/tharkys-the-knight/devlog/1541240/the-sprite-editor</guid><title>The sprite editor</title><link>https://jay-droid133.itch.io/tharkys-the-knight/devlog/1541240/the-sprite-editor</link><pubDate>Mon, 01 Jun 2026 19:51:16 GMT</pubDate><category>devlog</category><description><![CDATA[<p>In this series of posts, i will publish info about the AI custom made tools I used for the project. I was asking the IA to make them and to refine them as it was needed. Reminder: all at your disposal...</p>]]></description></item><item><guid>https://jay-droid133.itch.io/tharkys-the-knight/devlog/1539623/detailed-devlog</guid><title>Detailed devlog</title><link>https://jay-droid133.itch.io/tharkys-the-knight/devlog/1539623/detailed-devlog</link><pubDate>Sun, 31 May 2026 12:13:52 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Note from the human author: A year ago (May 2025), I couldn&#039;t get any AI to move a single pixel on the Spectrum screen. It just couldn&#039;t. When I tried again in December 2025, I realized right away tha...</p>]]></description></item><item><guid>https://jay-droid133.itch.io/tharkys-the-knight/devlog/1539548/controls-fixed-for-fuse</guid><title>Controls fixed for FUSE</title><link>https://jay-droid133.itch.io/tharkys-the-knight/devlog/1539548/controls-fixed-for-fuse</link><pubDate>Sun, 31 May 2026 09:35:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Control detection fixed for FUSE. Tested in FUSE and Spectaculator...</p>]]></description></item></channel></rss>